/*! * chessboard.js v0.3.0 * * Copyright 2013 Chris Oakman * Released under the MIT license * http://chessboardjs.com/license * * Date: 10 Aug 2013 */ // start anonymous scope ;(function() { 'use strict'; //------------------------------------------------------------------------------ // Chess Util Functions //------------------------------------------------------------------------------ var COLUMNS = 'abcdefg'.split(''); function validMove(move) { // move should be a string if (typeof move !== 'string') return false; // move should be in the form of "e2-e4", "f6-d5" var tmp = move.split('-'); if (tmp.length !== 2) return false; return (validSquare(tmp[0]) === true && validSquare(tmp[1]) === true); } function validSquare(square) { if (typeof square !== 'string') return false; return (square.search(/^[a-h][1-7]$/) !== -1); } function validPieceCode(code) { if (typeof code !== 'string') return false; return (code.search(/^[bw][N]$/) !== -1); } // TODO: this whole function could probably be replaced with a single regex function validFen(fen) { if (typeof fen !== 'string') return false; // cut off any move, castling, etc info from the end // we're only interested in position information fen = fen.replace(/ .+$/, ''); // FEN should be 8 sections separated by slashes var chunks = fen.split('/'); if (chunks.length !== 7) return false; // check the piece sections for (var i = 0; i < 7; i++) { if (chunks[i] === '' || chunks[i].length > 7 || chunks[i].search(/[^nN1-7]/) !== -1) { return false; } } return true; } function validPositionObject(pos) { if (typeof pos !== 'object') return false; for (var i in pos) { if (pos.hasOwnProperty(i) !== true) continue; if (validSquare(i) !== true || validPieceCode(pos[i]) !== true) { return false; } } return true; } // convert FEN piece code to bP, wK, etc function fenToPieceCode(piece) { // black piece if (piece.toLowerCase() === piece) { return 'b' + piece.toUpperCase(); } // white piece return 'w' + piece.toUpperCase(); } // convert bP, wK, etc code to FEN structure function pieceCodeToFen(piece) { var tmp = piece.split(''); // white piece if (tmp[0] === 'w') { return tmp[1].toUpperCase(); } // black piece return tmp[1].toLowerCase(); } // convert FEN string to position object // returns false if the FEN string is invalid function fenToObj(fen) { if (validFen(fen) !== true) { return false; } // cut off any move, castling, etc info from the end // we're only interested in position information fen = fen.replace(/ .+$/, ''); var rows = fen.split('/'); var position = {}; var currentRow = 7; for (var i = 0; i < 7; i++) { var row = rows[i].split(''); var colIndex = 0; // loop through each character in the FEN section for (var j = 0; j < row.length; j++) { // number / empty squares if (row[j].search(/[1-7]/) !== -1) { var emptySquares = parseInt(row[j], 10); colIndex += emptySquares; } // piece else { var square = COLUMNS[colIndex] + currentRow; position[square] = fenToPieceCode(row[j]); colIndex++; } } currentRow--; } return position; } // position object to FEN string // returns false if the obj is not a valid position object function objToFen(obj) { if (validPositionObject(obj) !== true) { return false; } var fen = ''; var currentRow = 7; for (var i = 0; i < 7; i++) { for (var j = 0; j < 7; j++) { var square = COLUMNS[j] + currentRow; // piece exists if (obj.hasOwnProperty(square) === true) { fen += pieceCodeToFen(obj[square]); } // empty space else { fen += '1'; } } if (i !== 6) { fen += '/'; } currentRow--; } // squeeze the numbers together // haha, I love this solution... fen = fen.replace(/1111111/g, '7'); fen = fen.replace(/111111/g, '6'); fen = fen.replace(/11111/g, '5'); fen = fen.replace(/1111/g, '4'); fen = fen.replace(/111/g, '3'); fen = fen.replace(/11/g, '2'); return fen; } window['ChessBoard'] = window['ChessBoard'] || function(containerElOrId, cfg) { 'use strict'; cfg = cfg || {}; //------------------------------------------------------------------------------ // Constants //------------------------------------------------------------------------------ var MINIMUM_JQUERY_VERSION = '1.7.0', START_FEN = '7/7/7/7/7/7/7/7', START_POSITION = fenToObj(START_FEN); // use unique class names to prevent clashing with anything else on the page // and simplify selectors var CSS = { alpha: 'alpha-d2270', black: 'black-3c85d', board: 'board-b72b1', chessboard: 'chessboard-63f37', clearfix: 'clearfix-7da63', highlight1: 'highlight1-32417', highlight2: 'highlight2-9c5d2', notation: 'notation-322f9', numeric: 'numeric-fc462', piece: 'piece-417db', row: 'row-5277c', sparePieces: 'spare-pieces-7492f', sparePiecesBottom: 'spare-pieces-bottom-ae20f', sparePiecesTop: 'spare-pieces-top-4028b', square: 'square-55d63', white: 'white-1e1d7' }; //------------------------------------------------------------------------------ // Module Scope Variables //------------------------------------------------------------------------------ // DOM elements var containerEl, boardEl, draggedPieceEl, sparePiecesTopEl, sparePiecesBottomEl; // constructor return object var widget = {}; //------------------------------------------------------------------------------ // Stateful //------------------------------------------------------------------------------ var ANIMATION_HAPPENING = false, BOARD_BORDER_SIZE = 2, CURRENT_ORIENTATION = 'white', CURRENT_POSITION = {}, SQUARE_SIZE, DRAGGED_PIECE, DRAGGED_PIECE_LOCATION, DRAGGED_PIECE_SOURCE, DRAGGING_A_PIECE = false, SPARE_PIECE_ELS_IDS = {}, SQUARE_ELS_IDS = {}, SQUARE_ELS_OFFSETS; //------------------------------------------------------------------------------ // JS Util Functions //------------------------------------------------------------------------------ // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript function createId() { return 'xxxx-xxxx-xxxx-xxxx-xxxx-xxxx-xxxx-xxxx'.replace(/x/g, function(c) { var r = Math.random() * 16 | 0; return r.toString(16); }); } function deepCopy(thing) { return JSON.parse(JSON.stringify(thing)); } function parseSemVer(version) { var tmp = version.split('.'); return { major: parseInt(tmp[0], 10), minor: parseInt(tmp[1], 10), patch: parseInt(tmp[2], 10) }; } // returns true if version is >= minimum function compareSemVer(version, minimum) { version = parseSemVer(version); minimum = parseSemVer(minimum); var versionNum = (version.major * 10000 * 10000) + (version.minor * 10000) + version.patch; var minimumNum = (minimum.major * 10000 * 10000) + (minimum.minor * 10000) + minimum.patch; return (versionNum >= minimumNum); } //------------------------------------------------------------------------------ // Validation / Errors //------------------------------------------------------------------------------ function error(code, msg, obj) { // do nothing if showErrors is not set if (cfg.hasOwnProperty('showErrors') !== true || cfg.showErrors === false) { return; } var errorText = 'ChessBoard Error ' + code + ': ' + msg; // print to console if (cfg.showErrors === 'console' && typeof console === 'object' && typeof console.log === 'function') { console.log(errorText); if (arguments.length >= 2) { console.log(obj); } return; } // alert errors if (cfg.showErrors === 'alert') { if (obj) { errorText += '\n\n' + JSON.stringify(obj); } window.alert(errorText); return; } // custom function if (typeof cfg.showErrors === 'function') { cfg.showErrors(code, msg, obj); } } // check dependencies function checkDeps() { // if containerId is a string, it must be the ID of a DOM node if (typeof containerElOrId === 'string') { // cannot be empty if (containerElOrId === '') { window.alert('ChessBoard Error 1001: ' + 'The first argument to ChessBoard() cannot be an empty string.' + '\n\nExiting...'); return false; } // make sure the container element exists in the DOM var el = document.getElementById(containerElOrId); if (! el) { window.alert('ChessBoard Error 1002: Element with id "' + containerElOrId + '" does not exist in the DOM.' + '\n\nExiting...'); return false; } // set the containerEl containerEl = $(el); } // else it must be something that becomes a jQuery collection // with size 1 // ie: a single DOM node or jQuery object else { containerEl = $(containerElOrId); if (containerEl.length !== 1) { window.alert('ChessBoard Error 1003: The first argument to ' + 'ChessBoard() must be an ID or a single DOM node.' + '\n\nExiting...'); return false; } } // JSON must exist if (! window.JSON || typeof JSON.stringify !== 'function' || typeof JSON.parse !== 'function') { window.alert('ChessBoard Error 1004: JSON does not exist. ' + 'Please include a JSON polyfill.\n\nExiting...'); return false; } // check for a compatible version of jQuery if (! (typeof window.$ && $.fn && $.fn.jquery && compareSemVer($.fn.jquery, MINIMUM_JQUERY_VERSION) === true)) { window.alert('ChessBoard Error 1005: Unable to find a valid version ' + 'of jQuery. Please include jQuery ' + MINIMUM_JQUERY_VERSION + ' or ' + 'higher on the page.\n\nExiting...'); return false; } return true; } function validAnimationSpeed(speed) { if (speed === 'fast' || speed === 'slow') { return true; } if ((parseInt(speed, 10) + '') !== (speed + '')) { return false; } return (speed >= 0); } // validate config / set default options function expandConfig() { if (typeof cfg === 'string' || validPositionObject(cfg) === true) { cfg = { position: cfg }; } // default for orientation is white if (cfg.orientation !== 'black') { cfg.orientation = 'white'; } CURRENT_ORIENTATION = cfg.orientation; // default for showNotation is true if (cfg.showNotation !== false) { cfg.showNotation = true; } // default for draggable is false if (cfg.draggable !== true) { cfg.draggable = false; } // default for dropOffBoard is 'snapback' if (cfg.dropOffBoard !== 'trash') { cfg.dropOffBoard = 'snapback'; } // default for sparePieces is false if (cfg.sparePieces !== true) { cfg.sparePieces = false; } // draggable must be true if sparePieces is enabled if (cfg.sparePieces === true) { cfg.draggable = true; } // default piece theme is wikipedia if (cfg.hasOwnProperty('pieceTheme') !== true || (typeof cfg.pieceTheme !== 'string' && typeof cfg.pieceTheme !== 'function')) { cfg.pieceTheme = 'img/chesspieces/wikipedia/{piece}.png'; } // animation speeds if (cfg.hasOwnProperty('appearSpeed') !== true || validAnimationSpeed(cfg.appearSpeed) !== true) { cfg.appearSpeed = 200; } if (cfg.hasOwnProperty('moveSpeed') !== true || validAnimationSpeed(cfg.moveSpeed) !== true) { cfg.moveSpeed = 200; } if (cfg.hasOwnProperty('snapbackSpeed') !== true || validAnimationSpeed(cfg.snapbackSpeed) !== true) { cfg.snapbackSpeed = 50; } if (cfg.hasOwnProperty('snapSpeed') !== true || validAnimationSpeed(cfg.snapSpeed) !== true) { cfg.snapSpeed = 25; } if (cfg.hasOwnProperty('trashSpeed') !== true || validAnimationSpeed(cfg.trashSpeed) !== true) { cfg.trashSpeed = 100; } // make sure position is valid if (cfg.hasOwnProperty('position') === true) { if (cfg.position === 'start') { CURRENT_POSITION = deepCopy(START_POSITION); } else if (validFen(cfg.position) === true) { CURRENT_POSITION = fenToObj(cfg.position); } else if (validPositionObject(cfg.position) === true) { CURRENT_POSITION = deepCopy(cfg.position); } else { error(7263, 'Invalid value passed to config.position.', cfg.position); } } return true; } //------------------------------------------------------------------------------ // DOM Misc //------------------------------------------------------------------------------ // calculates square size based on the width of the container // got a little CSS black magic here, so let me explain: // get the width of the container element (could be anything), reduce by 1 for // fudge factor, and then keep reducing until we find an exact mod 8 for // our square size function calculateSquareSize() { var containerWidth = parseInt(containerEl.css('width'), 10); // defensive, prevent infinite loop if (! containerWidth || containerWidth <= 0) { return 0; } // pad one pixel var boardWidth = containerWidth - 1; while (boardWidth % 7 !== 0 && boardWidth > 0) { boardWidth--; } return (boardWidth / 7); } // create random IDs for elements function createElIds() { // squares on the board for (var i = 0; i < COLUMNS.length; i++) { for (var j = 1; j <= 7; j++) { var square = COLUMNS[i] + j; SQUARE_ELS_IDS[square] = square + '-' + createId(); } } } //------------------------------------------------------------------------------ // Markup Building //------------------------------------------------------------------------------ function buildBoardContainer() { var html = '
'; html += '
'; html += '
'; return html; } /* var buildSquare = function(color, size, id) { var html = '
'; if (cfg.showNotation === true) { } html += '
'; return html; }; */ function buildBoard(orientation) { if (orientation !== 'black') { orientation = 'white'; } var html = ''; // algebraic notation / orientation var alpha = deepCopy(COLUMNS); var row = 7; if (orientation === 'black') { alpha.reverse(); row = 1; } var squareColor = 'white'; for (var i = 0; i < 7; i++) { html += '
'; for (var j = 0; j < 7; j++) { var square = alpha[j] + row; html += '
'; if (cfg.showNotation === true) { // alpha notation if ((orientation === 'white' && row === 1) || (orientation === 'black' && row === 7)) { html += '
' + '
'; } // numeric notation if (j === 0) { html += '
' + '
'; } } html += '
'; // end .square squareColor = (squareColor === 'white' ? 'black' : 'white'); } html += '
'; squareColor = (squareColor === 'white' ? 'white' : 'black'); if (orientation === 'white') { row--; } else { row++; } } return html; } function buildPieceImgSrc(piece) { if (typeof cfg.pieceTheme === 'function') { return cfg.pieceTheme(piece); } if (typeof cfg.pieceTheme === 'string') { return cfg.pieceTheme.replace(/{piece}/g, piece); } // NOTE: this should never happen error(8272, 'Unable to build image source for cfg.pieceTheme.'); return ''; } function buildPiece(piece, hidden, id) { var html = ''; return html; } //------------------------------------------------------------------------------ // Animations //------------------------------------------------------------------------------ function animateSquareToSquare(src, dest, piece, completeFn) { // get information about the source and destination squares var srcSquareEl = $('#' + SQUARE_ELS_IDS[src]); var srcSquarePosition = srcSquareEl.offset(); var destSquareEl = $('#' + SQUARE_ELS_IDS[dest]); var destSquarePosition = destSquareEl.offset(); // create the animated piece and absolutely position it // over the source square var animatedPieceId = createId(); $('body').append(buildPiece(piece, true, animatedPieceId)); var animatedPieceEl = $('#' + animatedPieceId); animatedPieceEl.css({ display: '', position: 'absolute', top: srcSquarePosition.top, left: srcSquarePosition.left }); // remove original piece from source square srcSquareEl.find('.' + CSS.piece).remove(); // on complete var complete = function() { // add the "real" piece to the destination square destSquareEl.append(buildPiece(piece)); // remove the animated piece animatedPieceEl.remove(); // run complete function if (typeof completeFn === 'function') { completeFn(); } }; // animate the piece to the destination square var opts = { duration: cfg.moveSpeed, complete: complete }; animatedPieceEl.animate(destSquarePosition, opts); } // execute an array of animations function doAnimations(a, oldPos, newPos) { ANIMATION_HAPPENING = true; var numFinished = 0; function onFinish() { numFinished++; // exit if all the animations aren't finished if (numFinished !== a.length) return; drawPositionInstant(); ANIMATION_HAPPENING = false; // run their onMoveEnd function if (cfg.hasOwnProperty('onMoveEnd') === true && typeof cfg.onMoveEnd === 'function') { cfg.onMoveEnd(deepCopy(oldPos), deepCopy(newPos)); } } for (var i = 0; i < a.length; i++) { // clear a piece if (a[i].type === 'clear') { $('#' + SQUARE_ELS_IDS[a[i].square] + ' .' + CSS.piece) .fadeOut(cfg.trashSpeed, onFinish); } // add a piece (no spare pieces) if (a[i].type === 'add' && cfg.sparePieces !== true) { $('#' + SQUARE_ELS_IDS[a[i].square]) .append(buildPiece(a[i].piece, true)) .find('.' + CSS.piece) .fadeIn(cfg.appearSpeed, onFinish); } // add a piece from a spare piece if (a[i].type === 'add' && cfg.sparePieces === true) { animateSparePieceToSquare(a[i].piece, a[i].square, onFinish); } // move a piece if (a[i].type === 'move') { animateSquareToSquare(a[i].source, a[i].destination, a[i].piece, onFinish); } } } // returns the distance between two squares function squareDistance(s1, s2) { s1 = s1.split(''); var s1x = COLUMNS.indexOf(s1[0]) + 1; var s1y = parseInt(s1[1], 10); s2 = s2.split(''); var s2x = COLUMNS.indexOf(s2[0]) + 1; var s2y = parseInt(s2[1], 10); var xDelta = Math.abs(s1x - s2x); var yDelta = Math.abs(s1y - s2y); if (xDelta >= yDelta) return xDelta; return yDelta; } // returns an array of closest squares from square function createRadius(square) { var squares = []; // calculate distance of all squares for (var i = 0; i < 7; i++) { for (var j = 0; j < 7; j++) { var s = COLUMNS[i] + (j + 1); // skip the square we're starting from if (square === s) continue; squares.push({ square: s, distance: squareDistance(square, s) }); } } // sort by distance squares.sort(function(a, b) { return a.distance - b.distance; }); // just return the square code var squares2 = []; for (var i = 0; i < squares.length; i++) { squares2.push(squares[i].square); } return squares2; } // returns the square of the closest instance of piece // returns false if no instance of piece is found in position function findClosestPiece(position, piece, square) { // create array of closest squares from square var closestSquares = createRadius(square); // search through the position in order of distance for the piece for (var i = 0; i < closestSquares.length; i++) { var s = closestSquares[i]; if (position.hasOwnProperty(s) === true && position[s] === piece) { return s; } } return false; } // calculate an array of animations that need to happen in order to get // from pos1 to pos2 function calculateAnimations(pos1, pos2) { // make copies of both pos1 = deepCopy(pos1); pos2 = deepCopy(pos2); var animations = []; var squaresMovedTo = {}; // remove pieces that are the same in both positions for (var i in pos2) { if (pos2.hasOwnProperty(i) !== true) continue; if (pos1.hasOwnProperty(i) === true && pos1[i] === pos2[i]) { delete pos1[i]; delete pos2[i]; } } // find all the "move" animations for (var i in pos2) { if (pos2.hasOwnProperty(i) !== true) continue; var closestPiece = findClosestPiece(pos1, pos2[i], i); if (closestPiece !== false) { animations.push({ type: 'move', source: closestPiece, destination: i, piece: pos2[i] }); delete pos1[closestPiece]; delete pos2[i]; squaresMovedTo[i] = true; } } // add pieces to pos2 for (var i in pos2) { if (pos2.hasOwnProperty(i) !== true) continue; animations.push({ type: 'add', square: i, piece: pos2[i] }) delete pos2[i]; } // clear pieces from pos1 for (var i in pos1) { if (pos1.hasOwnProperty(i) !== true) continue; // do not clear a piece if it is on a square that is the result // of a "move", ie: a piece capture if (squaresMovedTo.hasOwnProperty(i) === true) continue; animations.push({ type: 'clear', square: i, piece: pos1[i] }); delete pos1[i]; } return animations; } //------------------------------------------------------------------------------ // Control Flow //------------------------------------------------------------------------------ function drawPositionInstant() { // clear the board boardEl.find('.' + CSS.piece).remove(); // add the pieces for (var i in CURRENT_POSITION) { if (CURRENT_POSITION.hasOwnProperty(i) !== true) continue; $('#' + SQUARE_ELS_IDS[i]).append(buildPiece(CURRENT_POSITION[i])); } } function drawBoard() { boardEl.html(buildBoard(CURRENT_ORIENTATION)); drawPositionInstant(); } // given a position and a set of moves, return a new position // with the moves executed function calculatePositionFromMoves(position, moves) { position = deepCopy(position); for (var i in moves) { if (moves.hasOwnProperty(i) !== true) continue; // skip the move if the position doesn't have a piece on the source square if (position.hasOwnProperty(i) !== true) continue; var piece = position[i]; delete position[i]; position[moves[i]] = piece; } return position; } function setCurrentPosition(position) { var oldPos = deepCopy(CURRENT_POSITION); var newPos = deepCopy(position); var oldFen = objToFen(oldPos); var newFen = objToFen(newPos); // do nothing if no change in position if (oldFen === newFen) return; // run their onChange function if (cfg.hasOwnProperty('onChange') === true && typeof cfg.onChange === 'function') { cfg.onChange(oldPos, newPos); } // update state CURRENT_POSITION = position; } function isXYOnSquare(x, y) { for (var i in SQUARE_ELS_OFFSETS) { if (SQUARE_ELS_OFFSETS.hasOwnProperty(i) !== true) continue; var s = SQUARE_ELS_OFFSETS[i]; if (x >= s.left && x < s.left + SQUARE_SIZE && y >= s.top && y < s.top + SQUARE_SIZE) { return i; } } return 'offboard'; } // records the XY coords of every square into memory function captureSquareOffsets() { SQUARE_ELS_OFFSETS = {}; for (var i in SQUARE_ELS_IDS) { if (SQUARE_ELS_IDS.hasOwnProperty(i) !== true) continue; SQUARE_ELS_OFFSETS[i] = $('#' + SQUARE_ELS_IDS[i]).offset(); } } function removeSquareHighlights() { boardEl.find('.' + CSS.square) .removeClass(CSS.highlight1 + ' ' + CSS.highlight2); } //------------------------------------------------------------------------------ // Public Methods //------------------------------------------------------------------------------ // clear the board widget.clear = function(useAnimation) { widget.position({}, useAnimation); }; /* // get or set config properties // TODO: write this, GitHub Issue #1 widget.config = function(arg1, arg2) { // get the current config if (arguments.length === 0) { return deepCopy(cfg); } }; */ // remove the widget from the page widget.destroy = function() { // remove markup containerEl.html(''); draggedPieceEl.remove(); // remove event handlers containerEl.unbind(); }; // flip orientation widget.flip = function() { widget.orientation('flip'); }; /* // TODO: write this, GitHub Issue #5 widget.highlight = function() { }; */ // move pieces widget.move = function() { // no need to throw an error here; just do nothing if (arguments.length === 0) return; var useAnimation = true; // collect the moves into an object var moves = {}; for (var i = 0; i < arguments.length; i++) { // any "false" to this function means no animations if (arguments[i] === false) { useAnimation = false; continue; } // skip invalid arguments if (validMove(arguments[i]) !== true) { error(2826, 'Invalid move passed to the move method.', arguments[i]); continue; } var tmp = arguments[i].split('-'); moves[tmp[0]] = tmp[1]; } // calculate position from moves var newPos = calculatePositionFromMoves(CURRENT_POSITION, moves); // update the board widget.position(newPos, useAnimation); // block the square for (var m in moves) { var el = document.getElementById(SQUARE_ELS_IDS[m]); el.classList.add("blocked"); } // return the new position object return newPos; }; widget.position = function(position, useAnimation) { // no arguments, return the current position if (arguments.length === 0) { return deepCopy(CURRENT_POSITION); } // get position as FEN if (typeof position === 'string' && position.toLowerCase() === 'fen') { return objToFen(CURRENT_POSITION); } // default for useAnimations is true if (useAnimation !== false) { useAnimation = true; } // start position if (typeof position === 'string' && position.toLowerCase() === 'start') { position = deepCopy(START_POSITION); } // convert FEN to position object if (validFen(position) === true) { position = fenToObj(position); } // validate position object if (validPositionObject(position) !== true) { error(6482, 'Invalid value passed to the position method.', position); return; } if (useAnimation === true) { // start the animations doAnimations(calculateAnimations(CURRENT_POSITION, position), CURRENT_POSITION, position); // set the new position setCurrentPosition(position); } // instant update else { setCurrentPosition(position); drawPositionInstant(); } }; widget.resize = function() { // calulate the new square size SQUARE_SIZE = calculateSquareSize(); // set board width boardEl.css('width', (SQUARE_SIZE * 7) + 'px'); // redraw the board drawBoard(); }; widget.finalize = function(winCell, lossCell) { var el; el = document.getElementById(SQUARE_ELS_IDS[winCell]); el.classList.add("win"); el = document.getElementById(SQUARE_ELS_IDS[lossCell]); el.classList.add("lose"); }; // set the starting position widget.start = function(useAnimation) { widget.position('start', useAnimation); }; //------------------------------------------------------------------------------ // Browser Events //------------------------------------------------------------------------------ function stopDefault(e) { e.preventDefault(); } //------------------------------------------------------------------------------ // Initialization //------------------------------------------------------------------------------ function initDom() { // build board and save it in memory containerEl.html(buildBoardContainer()); boardEl = containerEl.find('.' + CSS.board); // get the border size BOARD_BORDER_SIZE = parseInt(boardEl.css('borderLeftWidth'), 10); // set the size and draw the board widget.resize(); } function init() { if (checkDeps() !== true || expandConfig() !== true) return; // create unique IDs for all the elements we will create createElIds(); initDom(); } // go time init(); // return the widget object return widget; }; // end window.ChessBoard // expose util functions window.ChessBoard.fenToObj = fenToObj; window.ChessBoard.objToFen = objToFen; })(); // end anonymous wrapper