import sys, os, random, pygame sys.path.append(os.path.join("objects")) import SudokuSquare from GameResources import * digits = '123456789' rows = 'ABCDEFGHI' def play(values_list): pygame.init() size = width, height = 700, 700 screen = pygame.display.set_mode(size) background_image = pygame.image.load("./images/sudoku-board-bare.jpg").convert() clock = pygame.time.Clock() # The puzzleNumber sets a seed so either generate # a random number to fill in here or accept user # input for a duplicatable puzzle. for values in values_list: pygame.event.pump() theSquares = [] initXLoc = 0 initYLoc = 0 startX, startY, editable, number = 0, 0, "N", 0 for y in range(9): for x in range(9): if x in (0, 1, 2): startX = (x * 57) + 38 if x in (3, 4, 5): startX = (x * 57) + 99 if x in (6, 7, 8): startX = (x * 57) + 159 if y in (0, 1, 2): startY = (y * 57) + 35 if y in (3, 4, 5): startY = (y * 57) + 100 if y in (6, 7, 8): startY = (y * 57) + 165 col = digits[x] row = rows[y] string_number = values[row + col] if len(string_number) > 1 or string_number == '' or string_number == '.': number = None else: number = int(string_number) theSquares.append(SudokuSquare.SudokuSquare(number, startX, startY, editable, x, y)) screen.blit(background_image, (0, 0)) for num in theSquares: num.draw() pygame.display.flip() pygame.display.update() clock.tick(5) # leave game showing until closed by user while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() if __name__ == "__main__": main() sys.exit()